Mysteries of Sovania

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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The Players Meeting

Start: 5/24/821 SR
End: 5/28/821 SR

Fang (The Butcher) was dicommissioned from the military as he walked outside to see a figure (Durigath Flamesmiter) walking through a sandstorm before collapsing. He went up to find that it was a dwarf and carried it to the Temple of Sethora.  Xanpos saw the dwarf being carried in which sparked his curiousity leading him into the temple to see what was going on. Rhogar Kerrhylon was praying in the temple and while leaving saw the small gathering where he stopped to see what was going on. The party met each other and a young attractive priestess named Sera. The party stays the night in Xanpos house for the night then travel south to find the desert raiders that took Durigath Flamesmiter captive. They surprise the bandits and aquire the following;

28sp
10 EP
20 gp
5 tents
Dry Rations x15
6 Water skins Jeweled Dagger (50 gp)

The party stays the night in the bandit camp before traveling northeast towards Moshtovar where they are attacked by a pack of Hyena's. The party then travels to Moshtovar where they seek out the scared man. They make their way to the The Snoring Barricade  Tavern where they get a lead about a minstrel who might know who they are looking for. They stay the night outside of the city to return the next day to see the minstrel Froythas to see what he knows about the man they seek. The party finds out that the man they seek is traveling with a well armed crew towards Zahbu.

END SESSION NOTES: We end session in Moshtovar speaking with Froythas in the tavern. Each player earns 300 XP and levels up their characters.

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Information from Zabu

Start: 5/28/821 SR
End: 6/2/821 SR

The party travels into the desert towards Zabu. Between Mothtovar and Barakat they run into a small desert encampment of raiders where they run into a dwarf named Gargam Shieldbreaker. The party kills 3 Desert Riders and take one captive to ask him questions looking for the man with the scar.

33 cp
14 sp
10 gp
10 Waterskin
3 Iron Pots
24 Dry Rations
4 Flint and steel

The party leaves Barakat for Zabu. When they arrive the seek out a high end Tavern and are led to The Rare Harp. The player stay the night and the next day the party looks for more information. Xanpos goes to the guild hall to meat Harua and is offered a job as a leather worker. Gargam Shieldbreaker and Durigath Flamesmiter walk through the wealthy area of the town looking for Harua's home and find a large structure as his home. Gargam Shieldbreaker then walks by himself to find the mansion of Nomark Kaden where he is offered to come back at dusk to perform for the Nomark. Fang (The Butcher) goes to the naughty skunks bar where he finds many people coming and going. He later finds out that the bar-keep knows Kafele and when he mentions him the conversation goes from light to serious. Durigath Flamesmiter goes to the town hall and speaks with Pamont and ends up insulting the Master of Records. Xanpos travels around the town and buys some fine clothing checking out the local leather workers to see what is to be expected from other artisans of his skill. The whole group goes together to the outskirts of town to speak with some people about the mission leather worker that Harua mentioned. Xanpos attempts to speak people and find no information then Fang (The Butcher) speaks to 1 person and finds out where Sahaer lives and the party then goes to his house.  The party walks into the house to find a poor homestead and find no signs of struggle nor did he pack up and leave on his own free will. The party decides to use Sahaer's house as their own for now. When they leave they are attacked by begger-thieves and acquire;

33 cp
28 sp
4 Janbiya (dagger)

END SESSION NOTES: The party ends session out side of their new hut they acquire 600 XP each for the day bringing them to level 3. 

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Bandit Camps/Treasure Map

Start: 6/2/821 SR
End: 6/4/821 SR

The group goes to the tavern while they wait for the bard to come back with information from the Nomark. The run into Sera disguised as Princess Thea and help her kill a few thugs that want to rape her. She reveals her true identity to the players then slaps Fang in the face with a firm hand and intimidates him with a threat, "How dare you orc touch me, I will cut your balls off and shove them down your  throat. Then 10 minutes go by then she walks into her suite, the thugs follower her in shortly after. The party gives chase surprising the thugs.

25 cp
15 sp
Mace x2

Gargam comes back and tells the players that the Nomark didn't reveal much information about Harua but says that there have been a bunch of desert riders raiding carvans and stealing their goods. The acquire the quest Desert Raiders from the Nomark then travel to the Adventurer Quarter and meet with a few other factions picking up Elemental Incursion from The Doracian Alliance, Treasure Map from the Brothers of the Forge, The Charter from the Tandarian, quest lines. The party tracks the bandit to a camp west of Zabu and learns the habits of the camp. During the daytime squads of bandits come and go leaving gaps in defenses. When night falls and guards are limited Durigath Flamesmiter and Fang (The Butcher) sneak into the camp casting sleep on a bandit. They then tie him up and gag him in case he wakes up. When they get back to Sera she ends up stripping him of his clothes then cuts his throat. She then cuts off his face and hair to use as a disguise. The next day they head into the bandit camp with Sera's new disguise with Durigath acting as a prisoner. They end up fooling the first couple groups of bandits until the bandit captain orders his men to take the dwarf into custody. Durigath Flamesmiter then casts Scorching Ray to start combat. The party encounters 8 bandits and 1 bandit captian.

2,500 cp
1,200 sp
100 gp
7 art objects (10 gp)
Potion of Greater healing
Spell Scroll (Level 2) – Crown of Madness
Letter from Kafele

Letter from Kafele

Move the camp North to Sandy Ridge and meet Satau and his men. Get there by 7/1/821 and you will receive your next orders there.

Signed
Kafele

END SESSION NOTES: The party ended session in the bandit camp, they split up treasure received 1,200 XP each. Durigath Flamesmiter wants to take the horse back to town to sell them and a squad of bandits are still trip outside of camp and will return sometime this day. They kept the Bandit Captian alive and tied him up for questioning.

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Raiding the Raiders

Start: 6/4/821 SR
End: 6/7/821 SR

The group decided to wait for the patrol to return where they kill 10 more bandits. The bandits are holding the following coin.

51 cp
42 sp
20 ep
8 gp

In addition to the coin, the group acquires the following gear from the camp

20 Camels
20 Tents
40 waterskins
200 dry rations
20 Iron pots
10 Rope (50-ft)
20 Sacks
20 Scimitar
1 Dagger

The party camps in the raider camp for the night then the next day they head back to Zabu where they sell all the camels and miscellaneous gear. Xanpos goes to work in the guild hall and has to make a leather skirt and bustier and after he completes the task he has Sera model it where she flaunts herself and flirts to persuade Harua. He then offers him a job as a full time leather worker and Sera steals a small piece of paper that appears to be an order for rough gems as if he was the supplier. Durigath Flamesmiter crafts a Rune of the Mine at the guild hall at the cost of 5 gp. Xanpos investigate the piece of paper with Letter from Kafele and finds that the hand writing matches. The party travels to the Sandy Ridge where they find a cavern that appears to house Jackals, Dogsilisk and Giant Lizards. They enter the cave to encounter the Giant Lizards.

END SESSION NOTES: The players all receive XP for the session. Fang and Durigath level up their characters and need to be entered into builder. Treasure for this session was already divvied up between active players.

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Sandy Ridge Cave

Start: 6/7/821 SR
End: 

The party travels deeper into the Sandy Ridge cavern where they encounter 6 jackals dispatching them quickly. Then travel down to the water hole where they encounter a Giant Constrictor Snake and find the following treasure in the water.

10 gp

The party travel further into the cave to area 5 where they encounter 4 bandits waiting in the dark for an ambush. They acquire the following treasure;

16 Silver 
35 Gold
4 Scimitar
4 Light Crossbow

The party travels deeper into the caves till the reach area 6 where they encounter 1 half-ogre and 4 bandits. They receive the following treasure;

19 Copper 
16 Silver 
4 Scimitar
4 Light Crossbow
35 Gold

The party travels deeper into the dungeon to area 8 where they encounter a dogsilith, bandit captain and 2 bandits. 

2,500 Copper 
1,400 Silver 
250 Gold 
1 Moonstone gems worth 50 gp 
1 Potion of growth 
1 Ammunition , +1 
1 Spell scroll (3rd level, Speak with Dead)

END SESSION NOTES: Every recieved XP and divvied up coin and gems. Swords and crossbows remain group loot and are to be divided between Julian, Patrick, Shawn and Anthony. We end inside Sandy Ridge Cavern waiting to decide our next adventure.

Sandy Ridge Cave

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Elemental Mound

Start: 6/7/821 SR
End: 6/13/821 SR

The party travels back to Zahbu where they turn in the Treasure Map quest to find out that Tia has the compass they need to activate the magical.

  • 4 Yellow silk cloths with the arcane symbol of earth
  • Shaman of Air Journal
  • Scimitar
  • 48 Copper; 8 electrum; 19 gold

The party travels further into the center placing the Yellow silk cloth over the focus disks to disable the second seal. They encounter 2 Lesser Air Elementals before disabling the second seal then head into the central chamber to encounter an Air Elemental who kills Durigath in the surprise round. Xanpos disables the 3rd seal as the players rush out of the elemental mound. When the dust settles a single treasure chest remains containing;

  • 1 Tourmaline gem worth 100 gp
  • 3 Jet gems worth 100 gp
  • 2 Amethyst gems worth 100 gp
  • 4 Coral gems worth 100 gp
  • 2 Spinel gems worth 100 gp
  • 2 Jade gems worth 100 gp
  • 12" long x 6" wide x 6" deep and weights 4 lbs.
  • 800 copper; 4,000 silver; 2,200 gold; 140 platinum

END SESSION NOTES: We handed out XP to all characters  and they leveled up. Treasure still needs to be divvied up. The party ends the session with Durigath being dead at the Elemental Mound. 

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Zahbu Thieves Guild

Start: 6/13/821 SR
End: 6/19/821 SR

The party travels back to Zahbu where they resurrect Durigath for 750 gp. They then talk to Kinsey to turn in their quest and talk to him about the silk clothes with the symbol of earth. He directs them to Sha'ir Madam Nefru. Xanpos and Durigath talk to Madam Nefru where she tells them the tale of Suraxalix. Fang and Rhogar go to the Naughty Skunk Bar and talk with Mahlomak where he reveals to them the secret entrance to the mines located in the Artisan Guild Hall. The players scope out the guild hall for 3 days before entering casting invisibility to sneak around during closing hours. On the 4th day they players enter the guild hall and travel into the secret entrance to the mines where they encounter 4 sovanian orc Guild-Thief to receive the following treasure.

31 Copper 
11 Platinum

They travel a little deeper into the mines and find a sealed passage to the left blocked by locked gate from their side as if keeping something out. The party travels to the right path and find the mines and 4 slavers whipping the backs of slaves. The slave drivers are carrying the following treasure.

22 Copper 
29 Silver 
11 Gold

END SESSION NOTES: We ended session in the Area 2: Gem Mines. Each player received XP and leveled up their characters. 

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Zahbu Thieves Guild (day 2)

Start: 6/19/821 SR
End:

Encounter 2 guards and the 2 guards and 1 guild-thief and received;

19 Copper 
44 Silver

The party finds a secret door leading int area 7: Burial Chamber where they encounter a mummy and 2 skeletons.

Brass Scepter
35 Copper 
16 Gold

We travel further into the theives guild opening a secret passage leading into a corridor. Waiting for the players is a rogue and 2 guards. The players open all the locked doors leaving the unlocked door alone which unleashes a ball trap that drops from the ceiling missing all PC's The players then open the door to the Dinning room and encounter 4 guards picking up;

31 Copper 
11 Platinum

The party travel to the vault

600 Copper 
6,000 Silver 
2,000 Gold 
120 Platinum 
1 Star rose quartz gems worth 50 gp 
1 Moonstone gems worth 50 gp 
1 Carnelian gems worth 50 gp 
1 Bloodstone gems worth 50 gp 
2 Zircon gems worth 50 gp 
1 Chrysoprase gems worth 50 gp 
1 Citrine gems worth 50 gp 
1 Potion of Climbing 
1 Spell Scroll(2nd level, Hold Person) 
1 Spell Scroll(1st level, Detect Magic) 
1 Potion of Healing

END SESSION NOTES: The party ends the session in the Vault. They get XP and and treasure and divvy up coin.

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A guild Charter

Start: 6/19/821 SR
End: 6/21/821 SR

The players round up the slaves from the secret mines bringing them back into the mines from the Guild Hall. Xanpos leaves the mines to find Tia and bring her to Harua in the secret mines. Tia comes back with Xanpos through the secret entrance from the graveyard. Tia interrogates Harua and ends up taking over his operation. She tells the players they will get their reward in the morning over breakfast at the Rare Harp. The players meet Tia at the Rare Harp and after breakfast Xanpos and Fang join The Ruby Sanctum faction gaining the title of Crimsonite. The next day the players meet with Pamont to speak about a guild charter for Adrian Dawson. Fang identifies a piece of parchment containing the symbol upon the cloaks of the cult at the elemental rift. Pamont tells them if he will sing the charter for a pot full of gems. Xanpos talks with Tia and introduces Adrian, the two of them make a deal and she fills the pot. The next day the deliver the pot of gems and Pamont signs the charter.

Shortly after getting the charter signed the players see troops preparing in the streets of Zahbu. When they follow them to the North gate they find that a small army of Dragunti are burning farming homesteads.

END SESSION NOTES: All the players leveled up. We still need to get treasure and add level changes to combat builder. We end session on the battle field after defeating a handful of Dragunti while the accompanying army is still engaged in battle. 

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